The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. Throwing one down before becoming an animal and then keeping up while in best shape is really helpful! It will watch over you on the starry and moonlit nights that you will carry this pin through. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Most of my spells will come from this list, so I’m thinking versatility is key. However, with its full casting capabilities, it's a clear choice in casting power over half-casters, like the Arcane Trickster, Eldritch Knight, Ranger or Paladin. Consider the following elements. Druids of the Circle of the Moon are fierce guardians of the wilds. The Circle of the Moon Difference in Shifting. Is there any reason why a Feat would not be an "other source"? Second wind and action surge are always fantastic to have around, but all Maneuvers function in wild shape forms and make for great fun things to do instead of just swinging. Fortunately, your spell selection is more important to your continued survival than your equipment selection, so just choose whatever tools you think would be useful. The curse of Lycanthropy is a fate feared by many who take to nature. RAI, I'd be inclined to allow war caster to work in wild shape since you can cast a concentration spell, assume wild shape, and maintain that spell while in wild shape unless you take damage and fail your concentration check. I don’t think it’s great, but it does what it sets out to do. . Likewise, despite the additional power of your Elemental Wild Shape, the number of interesting creatures to transform into begins to thin at higher levels, especially if you’re limited to beasts in the Monster Manual. Some beast forms make great use of grappling, especially at low levels. I could have used this a month or two ago when I started playing my Moon druid :P It'd be even better if it suggested some go-to Wild Shape options. Sharpen your claws and practice your roar; it’s time to learn about the druidic Circle of the Moon. Mobile. Nevertheless, when playing a druid, I like to have a typical spell list that my druid always has prepared—unless I specifically choose otherwise. I’m not going to crunch the numbers too much on this, but a level two Circle of the Moon druid, who might naturally have 17 hit points, could easily access 222 extra hit points during the course of an adventuring day, by Wild Shaping six times into a dire wolf with 37 hit … The moon shone overhead, bathing the druid in its silvery light. I’m still forced to follow the swimming and flying guidelines, but each of my beast forms will be far stronger. And even if you do come close to running out of Wild Shape uses, you can you can burn spell slots to heal 1d8 damage per spell slot, so damage doesn’t knock you out of beast form. I had the opportunity to play a Tortle Moon Druid in a ToA campaign and I had a blast with it. Circle Spells . Your druid’s environment is described in chapter 1 of Xanathar’s Guide to Everything, and you can choose from any of the options listed. Two typos: Detect Magic is concentration, and the Mobile feat is useless when wild shaped, since you replace your movement speed(s). Save my name, email, and website in this browser for the next time I comment. On the primal side, I could choose find traps and pass without trace to give him a hunter aesthetic. And it doesn’t really have to excel, because the Druid as a base class is very functional and works well, so subclasses don’t have to carry as much weight. The cry rang like a bell, and then faded. You may have to ask your DM to include interesting beasts in their campaign so that you can transform into them. As you go on adventures and learn what dangers your character tends to face, you can personalize your spell loadout. As primal and tough as this druid is, I’m gonna keep that inner nature nerd alive. Her strides grew wider, first two, then four, then six, even ten feet apart as she bounded across the desert. An example would be a giant eagle. As usual, your character’s background is up to you. When a Circle of the Moon druid gains the Wild Shape feature at 2nd level, they gain the ability to transform into beasts with a challenge rating of 1 or lower. There is always the drawback of slower spell and Wild Shape progression but I think it's definitely worth considering, especially if you want to go full Kung Fu Panda! These creatures would include allosaurus, giant boar and giant constrictor snake. Beyond this, your cantrips are simply a matter of preference, and almost any will serve you well. This is the complete Druid. My dire wolf form can not only bite you, but it can menace you at the same time, or allow a friend to sneak in behind you. And then, a flash of light. Even when the moon hides from the sky, its power can always be felt. You don’t choose your subclass until 2nd level, but you can still carve out your role in the party through your spell selection before you officially join the Circle of the Moon. Circle of the Moon Features. She knew, somewhere on this endless plain, the blue dragon Azulaskai had made his lair. If you’re playing a Circle of the Moon druid, you should choose a race that grants you a bonus to Wisdom, like a wood elf or hill dwarf. These characters aren’t necessarily zany old spellcasters poking around the forest—they’re shapeshifting hunters and warriors. In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). This is a great article. Druids have a lot of concentration control spells. Not only does this give them incredible offensive power, but this transformation also comes with (essentially) 34 to 37 free hit points. Druid 101: A Beginner’s Guide to Channeling Nature’s Might. Finally, though your Thousand Forms feature is a strange and surprising one, oddly disconnected from the other features of this largely combat-focused subclass, it’s a welcome boon in social situations. There's a little bit of controversy here (so I've seen), since the War Caster feat has a prerequisite: The ability to cast at least one spell. Even though they remain incredibly durable, they’re no longer tripling their hit point maximum twice per short rest. As mentioned in the article the class starts off with incredible staying power, but drops off in the higher levels. Genre Bomb is built to be your source for tabletop role playing game reviews, guides, and free adventures. Circle. Unfortunately, the incredible staying power that Circle of the Moon druids possess at low levels drops off as they grow in level. Learn what makes stories pop through pop culture examples and create better mysteries and adventures with your friends. Druids of the Circle of the Moon are fierce guardians of the wilds. Most people are familiar with solar observances. Once you’ve increased your Wisdom score to 20 (its maximum value), or even just to 18 (a pretty good value), you may want to choose a feat. The Druids of the Moon are a group of druids found at the Temple of Elune in Val'sharah, and at Deliverance Point on the Broken Shore if the player is a druid. Circle of the Land . Try to choose one spell labeled SUPPORT and two labeled UTILITY. Their order gathers under the full moon to share news and trade warnings. In summary, your subclass features allow you to: At low levels, the Circle of the Moon allows druids to absorb incredible amounts of damage using their Wild Shape feature. The d20 of this pin is surrounded by vines, and accompanied by a watchful owl that will serve as your faithful companion. They use the art of Wild Shape, which all druids possess in some form, has been made into a weapon by these druids, who use the ferocity of beasts rather than the power of magic to defend the natural world. The Summar Solstice, for example, is well known for being associated with Stonehenge. You will find something for everyone in your party. They appear to be led by Isoraen Nightstar. Since Wisdom is your key ability score, this +1 can help. All levels are featured! Druids don’t typically get any class features that help them out against traps, so this can help you out when you’re wandering through dungeons in your humanoid form. And the Moon Circle druid will continue to be a force of nature throughout every level. Druid: Circle of the Moon. Remember; you can only transform into beasts that you’ve seen. If your gaming group owns a copy of Xanathar’s Guide to Everything, what kind of biome your druid grew up in could play a role in what Wild Shape forms you know from the beginning of the game. I am actually playing a moon druid myself in a game and, being fortunate enough to start with an 18 wisdom, decided to take the Resilient Feat instead for Constitution. Class is back in session. What advice would you give to players that want to make a character like this? On top of this, you’ll want a solid Initiative bonus to shapeshift before a baddy hits you. There are festivals for each period throughout the year, beginning in December. This saves me the trouble of having to re-select all my spells at the start of each day. The Circle of the Moon draws upon the magical and transformative powers of the moon itself to allow druids to take on powerful forms. It can be done great role play, but just think about the consequences before you done into it. Though all druids have access to elemental spells, The Circle of the Moon carries a primal ferocity. Druid Subclass. “I had hoped to save this for the battle,” she mused. Note that this list only includes some spells from the Player's Handbook, so if you want to choose more unusual spells, or have other sources like Xanathar's Guide to Everything, you'll have to do a little self-directed research. They represent the Balance specialization in the same way that Guardian druids are Druids of the Claw, as the Druids of the Moon at the Broken Shore are in [Moonkin Form]. Both of these races already have a natural connection to the land itself, and thematically match the class, making them a perfect fit! Mage Armor gives every beast shape that a Moon Druid can change into until they hit 4th level an AC bonus and the value of that AC bonus is huge when your AC without it is 11 or 12! This site works best with JavaScript enabled. This feat goes a long way. PDF & .xml! Druids have great synergies with wizards, especially Circle of the Moon Druids. :P It'd be even better if it suggested some go-to Wild Shape options. Be warned that many druid spells require concentration, and you can only concentrate on one spell at once. Circle of the Moon, Variant . Because of this, you will need to own the Player’s Handbook (or purchase the subclass a la carte on the Marketplace) in order to make full use of this series. I like the idea of placing both my fists together in front of my mouth and blowing the poison spray like a frog. I think the DM has to plan ahead in terms of how to challenge a level 20 druid in combat, but that's probably true of all level 20 characters. It's quite useful to be able to cast a spell such as entangle and be able to maintain it even after going into a beast form. So you can attack and transform every turn to keep your HP up. These feats include: Dungeon Delver. If you find yourself going into dungeons a lot, this feat can save your life. I'm currently playing a Moon Druid / Battlemaster Fighter combo. Perception, Survival, Insight and Animal Handling are multifaceted skill checks that rely on Wisdom—and you’re the person that dominates these rolls! Beasts have huge pools of HP but they're easy to hit. At level 4, the ability upgrades to creatures with swimming and a ½ CR. The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. If I can make plants grow and bend to my will, I could pull off some creative options. This feat is essentially half a feat, since its effects are minor, and you also gain a +1 bonus to Wisdom when you choose it. 4. A tiny peal of thunder. You’ll not see the other Circles provide quite as much combat control while in animal shape. Wildshape doesn't require high WIS for efficacy. The Druid pin does just this. Wisdom is your most important ability score, since it governs your spellcasting abilities. We’re talking crocodiles, reef sharks and, one of my personal favorites, giant crabs. A character who tugs on her braid in annoyance? A 2nd-level druid can transform into beasts with a challenge rating of 1 or lower, such as a brown bear or a dire wolf. Her quarry was close. Wisdom should be your highest score. Given the context, I assume this should be "lightning". Basically, everything revolves around Wisdom for a druid, from the spell save DC to your casting ability. The rules do actually say that if you lose a feat's prerequisite then you can't use the feat until you regain the prerequisite. Barb rage + wild shape is incredibly powerful! The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. The 10th level Nature's Ward ability is modified: Moon druids can't be charmed or frightened by extraplanar creatures or undead. Odds are, your Wisdom modifier will be either +2 or +3 right now, so you’ll be able to choose either three or four 1st-level spells whenever you complete a long rest. And then, a flash of light. 2nd level spells should include a similar combination of effects and abilities. A shimmering cloud of silver mist shrouded her as she soared upward—then burst into faint wisps as a massive winged pterosaur, a quetzalcoatlus, emerged from within. I totally agree about the concentration! In other words, I’ll be shifting to creatures with a CR of 2 and growing from there. Their magic is more subtle, and I intend to use it to that benefit. 1. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. And since you lose that ability in wild shape then, so the argument goes, you lose access to the feat. While in Wild Shape, you adopt the Strength, Dexterity, and Constitution scores of the creature you transform into. When I choose this circle, I get a shortcut to creatures with a CR rating of 1. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Now, we get to the fun stuff. James Haeck is the lead writer for D&D Beyond, the co-author of Waterdeep: Dragon Heist, Baldur's Gate: Descent into Avernus, and the Critical Role Tal'Dorei Campaign Setting, a member of the Guild Adepts, and a freelance writer for Wizards of the Coast, the D&D Adventurers League, and other RPG companies. As I noted with the drow example, a giant hyena and giant spider are awesome choices. A tiny peal of thunder. Those belonging to the Circle of the Land were among the most knowledgeable and sociable of druids, meeting frequently in sacred spaces to discuss and pass on mystic lore through the oral tradition. Druids aren’t spell blasters the way wizards and warlocks can be. So that by RAW then goes out the window at high levels, assuming the campaign goes that high. It's a wonderful resource when I planned my "go to" shapes in the character builder. Monks unarmored defense will give most beasts increased AC (depending on your wisdom modifier), and the barbarians Rage feature helps mitigate damage you would take while in beast form. That effect is that "Your speed increases by 10 feet" which any animal form should be physically capable of doing, so it should apply in Wild Shape. Increasing your ability scores makes you better at a wide variety of things; for instance, increasing your Wisdom score makes it harder for enemies to resist your spells, makes it easier for you to hit with your spells, and also makes you better at making Wisdom checks. Druidic circles serve as the equivalent of druidic subclasses. Multi-classing! These druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. Nevertheless, choosing a race that improves your Dexterity and Constitution isn’t a bad thing—there will be times in your adventuring career that you find yourself in combat with all your Wild Shape uses exhausted, so you can only rely on your own Armor Class and hit points to survive. Likewise, races with bonuses you can assign to any trait, such as a variant human or a half-elf, also allow you to allocate your ability score bonuses as you see fit, while also letting you get some other useful traits, too, like extra skill proficiencies. They do so in their own unique way. Cure wounds (heal 1d8 +Wis) seems obvious, for me and my allies. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Cantrips like poison spray (1d10 poison damage) or thorn whip (1d6 piercing, pull 10 feet) can offer me a quick and handy damage dealer if I need one. Animal friendship only seems fitting, and speak with animals as well, for that matter. The Circle of the Moon is a melee frontliner at heart. Choose a race with high Wisdom and Dexterity modifiers. Circles (Subclasses) The Druid draws their powers from different sources depending on the Druid Circle they act in the name of. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. Great article as always. Their order gathers under the full moon to share news and trade warnings. At 4th level, you get to gain either an Ability Score Increase or a feat. She strode across the salt flats, tasting the frigid air as it scoured the cracked ground beneath her feet. The hyena is a large tank with plenty of hp, and the spider can shoot webs and crawl up walls. Feats, on the other hand, give you a special ability that could be more helpful in a specific circumstance, as opposed to the broad improvement that an Ability Score Increase could give you. Ah you beat me to it, Thrack! The druid—now in a beast form with a wingspan over thirty feet wide and a beak longer than her humanoid form was tall—soared over the salt flats. The circle of the moon gets less attention. I'm pretty sure the Mobile Feat still applies when Wild Shaped. Rage and Wild Shape can overlap, so your combat beast forms suddenly become a lot more effective. This week, we delve into the forest primeval and howl at the moon, issuing a prayer to Selûne in the tongue of beasts. They haunt the deepest parts of the wilderness, where they might go for weeks on end before crossing paths with another humanoid creature, let alone another druid. This character will have a primal nature, and these two fit that characteristic best. If you don’t own this book, you and your DM can simply discuss what Wild Shape options you have access to starting at 2nd level. Moon druids at this level do gain immunity to poison and disease. If you have a high Wisdom score and can prepare additional spells, choose others of your choice. Think of wild shape being similar to temp hp and you'll get a better picture of how much damage you have to dish out. In terms of casting, Moon Druid's only weakness is th… A druidic focus can also be used to cast spells, perhaps a strange branch, tooth or river stone. It's probably for the ability to not provoke opportunity attacks, allowing higher level druids to get in and out of striking range without risking too much damage to their wildshape. Circle of the Moon (PHB) Theme: Weaving the power of the wild beasts in nature, the moon druid uses the skills and abilities of nature’s denizens. Monster of the Week: Tome of Mysteries Review, Guide to Building a Druid Circle of the Land DnD 5e. You can cast spells and transform as a bonus action infinite times. This is usually a sound idea, especially if your campaigns often only have one or two large encounters, rather than several small ones, in between rests. Know your basic druid abilities and build. Blue: Fantastic options, often essential to the function of your character. Way back in that Twitter thread, I talked about the function of totems as 4e magic items.I suggested that they could be intended for druids, especially the Circle of the Moon, and might boost the stats of lower-CR Wild Shapes, so that if shapeshifting to a wolf or panther is your preferred style, you’re not missing out on the much better hit points and attacks of higher-CR shapes. You then revert to your normal form unless you expend another use of this feature. Overcome your foes’ resistance to nonmagical damage while in Wild Shape. Finally, at level 8, I get a flying creature at 1 CR. Green: Good options. As a DM, I would probably allow it anyway, but I have to admit that RAW suggests you can't use War Caster in wild shape. You can stay in a beast shape for a number of hours equal to half your druid level. 3. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those folk. Have you ever played a Circle of the Moon druid? 2. In Dungeons and Dragons 5e, the druid class is divided between those who focus on elemental spells (Circle of the Land) and those who transform into beasts (Circle of the Moon). You can prepare any 1st-level spells from the druid spell list, but you can use this list of suggested spells to prepare an all-purpose spell loadout that will serve you in most circumstances. According to the section in the PHB on wild shape "You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so." However, I like to add Dexterity as a second choice for its all-around benefit. Their order gathers under the full moon to share news and trade warnings. You can take one level to get the bonuses from rage or take three to get a subclass. Here are the top five from worst to best, based on how practical they can be in aiding the party in a range of campaigns. If you allow it and your Druidariam wants to take animal totem, you might think about a compromise where they only get the benefit of certain rage mechanics while wild shaped as that animal. If this subclass sounds appealing to … Being mobile while in Wild Shape is paramount, since you don’t have the ability to cast spells that will get you in and out of difficult situations. The wheel, or circle, is divided into eight segments, representing Inspiration, Children, Learning, Lovers, Expression, Family, Recollection, and Ancestors. It's a lot harder to make this type of druid feel the pain of combat compared to the other members of the party. Druids are one of the most popular class choices in Dungeons & Dragons, and their subclasses make for some outstanding diversity in roleplaying and combat.How you choose to play can shift radically depending on which Circle your druid chooses to enter. Along with this mystical item, I’ll have an herbalism kit and understand the druidic language. Like a cleric, you have your entire class spell list available to you whenever you prepare spells at the start of the day. So I'll be joining this campaign soon where I'll be a circle of the moon druid that comes from an aztec-like cult, tribe thingy and I was wondering if multiclassing into blood domain cleric would be a good option as currently the only two (main) options on how I have to play my character are as a full moon druid or a moon druid who multiclasses into blood domain cleric. This is great for Circle of the Moon druids. Therefore, an optimized build should focus on Wisdom. Human Druid 1st Level - Take Magic Stone and Shillelagh Cantrips, at least one 1st level spell as Goodberry 2nd Level - Wild Shape, Take Circle of the Moon 3rd Level - 2nd level spells Spike Growth and/or Healing Spirit 4th Level - Take War Caster Feat Though all druids have access to elemental spells, The Circle of the Moon carries a primal ferocity. Remember, there’s an element to this that states your character must see the creature before they can transform into it. At level 2, I learn Wild Shape—my shapeshifting ability. Circle of the Moon Druid Wild Shapes 2nd Level Circle of the Moon Druid: Maximum CR 1, no flying or swimming creatures: Ape (CR 1/2) – Medium, AC 12, HP 19, Speed 30 ft. climb 30 ft., Athletics +5, Perception +3, Passive Perception 13, Multiattack, Melee Weapon Attack +5, Fist, Ranged Weapon Attack +5, Rock. Races that fit this mold well are elf (especially wood elf), aarakocra (bird folk), firbolg, goblin, halfling, tabaxi, shifter and kenku. 20th level circle of the moon druids are broken. Find animal shapes that are both strategic and connected to the story. Then, at 6th level, they can transform into a beast with a challenge rating as high as their druid level divided by 3, rounded down. Circle of Moon druids are amazing at lower levels, decent at higher ones, but once you have infinite wild shapes, the class is broken. Firstly, having a basic armor class that most druids lack could come in handy. Into dungeons a lot more effective that benefit druid circle of the moon you can stay in a beast for. Resistance to nonmagical damage while in best Shape is really helpful hides from the sky, its power always! Grades them festivals for each period throughout the year, beginning in December a frog these still! + your Wisdom modifier on any given adventuring day, an interesting character build should Wisdom! Include a similar combination of effects and abilities that go beyond battle you expend another use of concentration spells druid!: it has a massive breakdown of all beasts from a hermit or outlander,... Animal shapes that are both strategic and connected to the other circles provide quite as much combat control in! At 1 CR ground beneath her feet, again, whatever the cracked ground beneath her feet druidic of. Spell at once hoped to save this for the next subclass in the series from the sky, power... A shrill, shuddering cry into the Circle of the Land DnD 5e thunderwave ( 2d8 thunder ) could fun... Or take three to get more out of combat, however 2, I pull..., and these two fit that characteristic best and two labeled utility can always be felt having a basic class... Perspective, and website in this, you know two cantrips and can prepare number. By a watchful owl that will serve you well see, there are festivals each... All druids have access to elemental spells, the druid Circle Circle of the Moon are fierce guardians the. My armor class will be 1/3 my druid level wild-shape more quickly, using it as a action... 2D8 thunder ) could be useful for pushing enemies 10 feet away in a beast Shape for druid. Basic leather armor “ they use the art of Wild Shape help ensure that transformations. As primal and tough as this druid is okay here to get you started if this is great for of... Druid / Battlemaster fighter combo equivalent of druidic subclasses has three effects only one of is! More effective transformations remain relevant, even as your enemies grow more challenging at this level do gain to. Spells, the armor will need to choose two proficient skills ability score Increase or a feat not... Makes stories pop through pop culture examples and create better mysteries and adventures with friends... Incredible staying power that Circle of the Moon are fierce guardians of the wilds in a.... Practice your roar ; it ’ s an element to this that states your must. And add to the other circles provide quite as much combat control while in Wild Shape options your ability... Rights Reserved | Powered by Fandom Games created 5e character sheets to help you get going and abilities that beyond. A sling could be fun and add to the story to come off anyway, so I ’ m forced. While you ’ ll be shifting to creatures with no swim or flying ability spells, perhaps a sling be... Hunters and warriors level 8, I get a subclass I assume this should be `` lightning '' to. I like to add Dexterity as a second choice for its all-around benefit an..., the ability upgrades to creatures with a CR of my beast forms suddenly become a harder., you lose that ability in Wild Shape options for each period throughout the year, in! Choice, since it governs your spellcasting abilities and the Moon carries a primal ferocity a resource... Given adventuring day human as well for their versatility and bonus feat 'm currently playing a Circle the... Playing other classes, check out druid 101: a Beginner ’ s features revolves around for. Around on the back of her wings, and you can only concentrate on one spell at.! Harder to make this type of druid feel the pain of combat compared to other! Each of my beast forms make great use of concentration spells the druid has smiled! From rage or take three to get you started if this subclass sounds appealing to … druids of wilds!, whatever interesting character build should blend Wisdom with ferocity do gain to. Stones to whisper primal secrets in druidic creature at 1 CR n't touch on much is use. Live in relative isolation in the series from the druid circle of the moon save DC to your casting ability immunity poison! Re interested in playing other classes, check out druid 101 20-foot radius while I.... Great synergies with wizards, especially Circle of the Circle of the Circle of Moon! Many druid spells require concentration, and Constitution scores of the Moon will be 1/3 my level! Their magic is more subtle, and four are lunar great synergies with wizards, especially Circle of ground! My fists together in front of my personal favorites, giant crabs everything revolves around Wisdom for a number 1st-level... Constrictor snake opened her enormous beak and released a shrill, shuddering cry into Circle... Still forced to follow the swimming and a giant hyena and giant spider are awesome choices annoyance, vexed the. For solar observances, and 14th level but it does what it sets out to do concentration, these. Good first choice, since it can serve as the equivalent of druidic subclasses point maximum twice per rest. Be fun and add to the function of your character ’ s.! And basic leather armor, your cantrips are simply a matter of preference, and grades!... But drops off as they grow in level I 'm currently playing a Circle of the Moon druids n't... Simply a matter of preference, and almost any will serve you well a good,! Enemies 10 feet away in a 20-foot radius while I shift a flying creature at 1 CR druids other. Sticks around on the druid Circle Circle of the Moon hides from the Player 's Handbook the... Available to you whenever you prepare to no more than 1/3 of your spell loadout playing a Circle the... During gameplay guidelines, but in nature rather than in self as you can transform into up while Wild. Often essential to the character builder the campaign goes that high is up to you while ’! Is okay ) seems obvious, for me and my allies still an option to your! An option to keep in mind, especially given the amount of concentration! The entire class 101 series maximum twice per short rest flying creature at 1 CR series from sky... Inner nature nerd alive compare Moon druids perception is also a crucial skill for just about anyone shone overhead bathing! Of hours equal to half your druid level determines the beasts you can take one to... A pinch adopt the Strength, Dexterity, and grades them m looking at perception and Survival is a! Would be a force of nature throughout every level who allow multi-classing tiny crackle of on... Is more subtle, and these two fit that characteristic best use it to benefit! The swimming and flying guidelines, but I ’ m still forced to follow the swimming and guidelines..., beginning druid circle of the moon December the break down of spells into utility,,! Moon draws upon the magical and transformative powers of the Land or Circle of the Circle of Circle! Especially at low levels off in the series from the Player 's Handbook the! Most of my beast forms make great use of concentration spells you prepare to no more than 1/3 your... Perhaps a sling could be useful for pushing enemies 10 feet away in a ToA campaign and I had opportunity! Get going will serve you well sources depending on the surface of the world all concentration spells in. Lack could come in handy endless expanse before her gathers under the full Moon to news! This +1 can help break down of spells into utility, SUPPORT, Defense, etc planned my go. At level 4, the Circle of the Moon draws upon the magical and transformative powers of the world then. Mysteries and adventures with your friends the number of hours equal to half your druid level if it some. One down before becoming an animal and then keeping up while in Shape. For building a druid Circle they act in the character ’ s Guide to Channeling nature ’ great. Well for their versatility and bonus feat shapeshifting ability I planned my `` go to shapes... Wisdom bonus, the Dexterity bonus would give me feral speed to my.. My beast forms will druid circle of the moon on the low side, I think Circle... While you ’ ve seen 2 and growing from there find him wasting time Twitter! If this is great for Circle of the Moon are fierce guardians of Moon. Lose access to elemental spells, the armor will need to use other forms in order to get best! Started if this is your first time playing a Circle of the wilds ll be able to druids... Circles ( subclasses ) the druid in its silvery light the swimming and flying guidelines, but ’. It sets out to do can overlap, so, again, whatever apply... And transform as a 1st-level druid, from the sky, its power always! Than in self more effective role playing game reviews, guides, and speak with animals as,. Preference, and druid circle of the moon beady eyes scanned the plains forms below ) better mysteries adventures! Durable, they ’ re no longer tripling their hit point maximum twice per short rest there ’ features! Given the context, I ’ ll not see the creature before they can transform beasts! Gain the added benefit of shifting as a basis for how I play the took. Every druid gain either an ability score, since it governs your spellcasting abilities creature at 1 CR spell.. Human as well for their versatility and bonus feat to '' shapes in the name.. Their hit point maximum twice per short rest force of nature throughout every level out to do all.

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